Talk:Nebula and the Rejects/@comment-2059440-20150417205713

here's an idea.. to make the game "fresh" why not make the areas completely new?

have Nebula explore "unknown" parts of the multiverse.. which allows you to retell some stories (and invite a new one in the process) : Nebula herself has to change as her magic no longer works the way it used too.. perhaps both she and Worry are "depowered" due to the Rule Book and must learn to be "reborn" (we'll think of a less heavy term for this with time).

part of the fun of that is Worry would be competing with Nebula not just for the Rule Book pages but also to see which one manages to get the most of their old "magic" back.

as for the weighty lore involved.. use the Multiversal Lords and (maybe) cosmic entities to explain this at a rate appropriate for the game.. since this is a new game you could even return to the original idea of Faible as the Final Boss (and have Worry and Nebula's first real (reluctant) team up).