Talk:Nebula and the Rejects/@comment-2059440-20130530155840/@comment-1070010-20130530161454

Ooh, that'll work.

As for skills, I'm trying to devise a skill chart that I can use as a reference when combining skills. For Nebula, I've started with ten basic skills- Fire, Water, Wind, Earth, Ice, Spark, Light, Dark, Magic, and Cure- and have given a skill to each possible combination of those ten, and have given some of those combinations additional combinations... but then it seemed like way too many skills (almost 100 skills and not even half done). I've got to find a way to trim it down. I think Nebula only really needs around 100 possible skills maximum.

Plus, as far as alchemizing skills and relating to what you suggested, perhaps bosses and mini-bosses drop rarer items that allow for more powerful skill fusions. I like that idea.