Worry's Quest

Worry's Castle


Worry's Castle is introduced in this game - it will serve as his main seat of power both in the game and in Lore (as of Era 2) : the castle also provides a glimpse of the game's humor and scale, it is from Worry's Castle that one begins the task of going across the 40 dungeons created by a mysterious nemesis that are allowing the creation of innumerable Worry clones based on aspects of his many emotions.

The castle is situated in a forest clearing and although he believed that the area was deserted when he set up the castle he learned pretty quickly the clearing was not as remote as he thought but takes advantage of the fact it is near a village - taking the role of a Dark Overlord, only few bother to notice him and thus his rule is debatable at best.

Throne Room


Worry also has access to his own throne room, where he and his "allies" can heal or save progress - this throne room is situated on the first floor of his castle.
 * Throne of Worry (allows one to heal)
 * Tome of Challenge (grants access to challenges once at a high enough level - challenges allow one to gain more experience and Misery Coins (enemies will not drop other resources) )
 * Tome of Memories (allows one to save the game)

Resource Room


On the second floor Worry has a room devoted to resources and spells, having been weakened severely due to his many "clones" draining his power Worry must rely on five statues to gain spells and alter the stats of himself and his "allies":


 * Misery Statue (grants spells in exchange for Misery Coins (costs depend on level of spell) )


 * Oblivion Statue (grants defense boosts in exchange for Alien Alloys (1 defense per alloy) )


 * Dragon Statue (grants mana boosts in exchange for Mana Shards (1 mana per shard) )


 * Angel of Life (grants health boosts in exchange for Soul Shards (1 health per shard) )

In addition the room has four stores that sell items in exchange for Misery Coins:
 * Angel of Strength (grants strength boosts in exchange for Essences (1 strength per essence) )
 * Armor
 * Helms
 * Weapons
 * Accessories

Path of Worry


The Path of Worry is a symbolic room that represents the 40 dungeons that contain the secret to unlocking the "Dark Orb" - which will open a gateway to allow Worry and his "allies" access to the mysterious nemesis' own castle.. each dungeon has a unique boss and theme, thus the task of reaching the Dark Orb will not be an easy one.