Talk:Nebula and the Rejects/@comment-1070010-20150401212225

If I do resume this project, I will try to have this game make sense for anyone not familiar with our lore. I believe both this and developing a story with Nebula as a dynamic character will be easier if this game is in it's own universe or timeline.

If any backstory is to be told about the worlds, it will have to be revealed by examining the worlds themselves. For example, plaques and statues in the Pendragon Castle can reveal tidbits about the legacy of the Pendragons, while old data records found within the husk of the "machine god" can reveal the downfall of Terralius. Not only does that provide some sense of exploration beyond collecting scattered pickups, it allows information to be found more organically and at a pace that won't overwhelm the player with an information dump of telling.

Also, whether or not I actually do resume work on this, I will be completing a drawing of Nebula, Ruichi, and all of the Rejects as a college digital graphics project. Words cannot describe the glory that is Bantam's chicken-suit.