Talk:Misery - The Game/@comment-2059440-20130605211602/@comment-1070010-20130605233413

To that idea, I must suggest this: if you are going to have one character suddenly backstab everyone, drop a very subtle clue here and there over the course of the game, and/or make it so that the betrayal connects to events that happen in the past and gives said events a new perspective. Any clues dropped don't need to point at one specific character, but can give the player the idea that there might just be a traitor in their midst...

You're a good storywriter, though. I know you'll make it work.