User blog comment:Deathwalker 13000/Nebula and the Rejects Script Discussion: 1337 5P4cE/@comment-2059440-20131202224749

I know ths is designed for 1337 5P4cE ideas but I wanted to share some general ideas I had for the game as a whole:

85 Rule Book Pages spread across the worlds, these are obviously what are required to progress in the game. three per level, perhaps?

380 Keys, specific to each world - used to unlock certain levels and areas (in worlds that don't have unlockable levels or areas due to design / plot we could have Lock Boxes that contain unusual power-ups)

The power-ups are quirky and explained as being "Figments" - which are leftover from the whole Multiverse being shattered thing, basically they are imagination made real and are basically anything from armor, spells, resources and even the chance for an "unlockable" character (see below).

The "unlockable" character would be a random "Figment" found in any of the Lock Boxes, entirely optional to play.

The character could be:


 * Mini Inferno (an Inferno from a world where he never got cured of Maya's curse, yet regained some magic and maybe some other things we don't know about - having been displaced from his world by the Multiversal Shift)


 * Murk ("this isn't the Tower, why am I here? where's the cake gone? oh Maker, WHY!?")


 * Berrypaw (a cosmic trickster at heart but still not one for absolute anarchy (at least not unless someone deserved it) Berrypaw could of been caught in the Multiversal Shift and upon being free is ready to leand a hand (or paw) )


 * Chaos (you'd need to ask Secret but the Secret of Chaos could be a very unique and absurd character to unlock and play - "he's even crazier than Nebula!" "that's not possible-" "CHEESE" "-I take it back..")