Talk:Nebula and the Rejects/@comment-1070010-20130430142431

I think we ought to shoot for a simpler statistic system for the game, if that is even possible- something resembling Paper Mario, where normal attacks do around 1 - 6 damage, and specials can possibly do around 7 - 18-ish. Total damage calculated is strictly attack minus defense. Players can cap at around 100 HP once they get around level 50 or whatever, and our final boss could have 300 - 500 HP. I think this would do two things for our game:

1) It fits the genre of the game more than a system where numbers are incalculable, our ultimate magic attack deals 9999 damage, our final boss has millions of life points, and we level up once we get 547839 exp.

2) It adds surprising depth into fights despite being more simple.

This is possible in VX Ace via direct modification of damage formulas. In VX, I may have to find a script.