Talk:Nebula and the Rejects/@comment-1705775-20130605153706/@comment-1070010-20130605161410

Agh... I already spent days developing a working system on VX for this project... ah, well. I know a great battle script for Ace called Symphony, which is the spiritual successor to the battle engine Melody I've used in VX for Nebula and the Rejects. We need to decide which engine we're using for this game, though we definitely could use Ace for Nemesis.

Ace is absolutely beautiful, the downside is that there is a far less variety of scripts for the engine... so far. The upsides are that we can use an infinite number of tile graphics and can directly modify damage formulas without need of a script.