User blog comment:Friscoal/MtG Nerds only.../@comment-1852965-20111204180724

Atl, the Control Mage. Broken-combo Cancel deck. 20x Islands 20-ish different cancels. Cancel, Disspell, Counterbore (stops any deck that relies on a singe card), Mana Leaks, or Power Sink (this one forces them to tap mana, and can cancel.) 4x Freed from the real (1 blue= untap/tap enchanted creature) 12x 'Tap do 1 damage to target creature or player'  They are all three drops.. theres quite of few of these out there, but my fav. is the flying 1/1 faerie... since it has flying. The rest are just 1/1. 2x Traumatize (to mess with people... Yes. Mill half your deck.. now! >:D   You know just forgot half the things you know.) 4-8x cards with transmute 3. This will let you search for your combo, or cancels once you're set up.

This deck has very few rares or mythics. Actually, all of them are optional. I created this deck with a box of uncommons/commons that a card shop tries to get rid of all the time. After a little while, I've added a few cards, like tramatize. I've beaten decks that have costed $200+, much to my friends disappointment, and is great when your playing for eachothers cards.

By turn four, if you don't have a 'tap for one damage' creature enchanted with 'Freed from the unreal', you are doing something wrong. After you're set up, (turn 4) You NEVER play anything on your turn... you deck is at it's prime. You sit until all your oppentents finish their turn. Cancel any big threats, and right before the last opponent finishes their turn, scream 'WAIT!'. Proceed to destroy any small threats or deal out bleed damage to players equal to # of untapped mana+1. Then your turn starts, you untap, you draw a card, and you pass on the rest of your turn. Rinse, repeat, and continue to piss off players as a blue mage should.

If you're in good shape by turn five, then you've pretty much won.