User blog comment:Inferno Pendragon/Villains: Unleashed (MMO - yes, I've went insane)/@comment-3237716-20120827220330/@comment-1705775-20120827221325

that could work, I suppose - the main stats for all characters would be:

Health: the maximum life-points of a character, when it reaches zero a character is dead and must either be revived or continue from a Respawn point.

Energy: this is what characters use to pull of special attacks, the higher the energy the more special attacks they can utilize.

Agility: this determines speed of attack as well as the chance of avoidance or critical hits.

Attack: this increases physical attacks and critical hit severity.

Defense: this increases the amount of base damage a character can withstand before taking damage.

Spirit: this increases special attack severity and slightly lowers energy cost (does not work on Ultimate Attacks, which are restricted level 30 moves that have great power but also great energy cost)