Talk:Nebula and the Rejects/@comment-1070010-20131023050348

Yo Inferno,

To actually get some level-design done, I need to know what the levels are going to throw at the players. Not only do I need to know what worlds look like, I also need to know some of the more intricate details, as well as the puzzles and challenges the world will present.

I'm currently working on 1337 5P4cE. I know that Techno-Freak has taken over the V-Net. But I need to know things like how is he controlling his new empire? What happened to SIM? What will SIM's role be? What types of puzzles and challenges will the player be confronted with? What is the plot in this level?

I have a few ideas, but I need to run them by you and hear your own ideas.


 * A coliseum (like in SIM:- Revenge of the Techno-Freak]]).


 * A doomship, dreadnaught, or fortress (Probably called the "Noob Pwner" or something like that) from which Techno-Freak rules his anarchic empire with a Lv. 99 iron fist.


 * A chamber dedicated to memes (All your base are belong to Techno-Freak).


 * A chamber remniscient of forums and blogs, maybe centered around a literal "blogosphere."


 * A chamber (and this might be very difficult) resembling social media sites like Facebook or Twitter.


 * A parody of MMO guilds where the player is forced by necessity to join an Anti-Techno-Freak guild and conduct raids on Techno-Freak/troll hideouts and bases. Nebula may eventually become the guild-leader once the previous leader is defeated by Techno-Freak and leaves his post in shame (in an emotional moment overly-dramatized to the point of parody).


 * A device that re-routes all servers to Techno-Freak's new empire must be destroyed (this could very well be the overall objective).


 * Light-beam and mirror puzzles, with data-streams replacing light-beams and modems replacing mirrors.


 * A blocked-off pathway always inaccessible to the player vaguely implied to lead to the more... questionable content found on the internet (This gag would have to be handled veeery carefully).